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authormrb0nk500 <b0nk@b0nk.xyz>2019-09-30 19:56:07 -0400
committermrb0nk500 <b0nk@b0nk.xyz>2019-09-30 19:56:07 -0400
commited304ec3db325f6e500fd8454f383f0d6f2ab167 (patch)
tree3ab47013142fd78d468501518024b2424aa5d452 /README
parent073df9fa0ef7544eaf85a6ef410690008126e530 (diff)
Added tile heightmap stuff.
Diffstat (limited to 'README')
-rw-r--r--README3
1 files changed, 2 insertions, 1 deletions
diff --git a/README b/README
index 7b4d5ab..4de8175 100644
--- a/README
+++ b/README
@@ -19,7 +19,7 @@ clld is a simple collision checker, that takes two 2D, or 3D points, tests
the collision of the points, and outputs the results to stdout.
It can do many different types of collision checks, including
-tile heightmask, AABB, per pixel, and more.
+tile heightmap, AABB, per pixel, and more.
@@ -70,6 +70,7 @@ cursor position, and the floor position.
The input format looks like this:
<collision type>
+<collision type specific data>
<cursor x>, <cursor y>[, <cursor z>]
<floor x>, <floor y>[, <floor z]