diff options
author | mrb0nk500 <b0nk@b0nk.xyz> | 2019-09-30 19:56:07 -0400 |
---|---|---|
committer | mrb0nk500 <b0nk@b0nk.xyz> | 2019-09-30 19:56:07 -0400 |
commit | ed304ec3db325f6e500fd8454f383f0d6f2ab167 (patch) | |
tree | 3ab47013142fd78d468501518024b2424aa5d452 /README | |
parent | 073df9fa0ef7544eaf85a6ef410690008126e530 (diff) |
Added tile heightmap stuff.
Diffstat (limited to 'README')
-rw-r--r-- | README | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -19,7 +19,7 @@ clld is a simple collision checker, that takes two 2D, or 3D points, tests the collision of the points, and outputs the results to stdout. It can do many different types of collision checks, including -tile heightmask, AABB, per pixel, and more. +tile heightmap, AABB, per pixel, and more. @@ -70,6 +70,7 @@ cursor position, and the floor position. The input format looks like this: <collision type> +<collision type specific data> <cursor x>, <cursor y>[, <cursor z>] <floor x>, <floor y>[, <floor z] |