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@@ -0,0 +1,128 @@ +clld - A standalone collision checker + + +Contents/Index: + + 1. Introduction 16 + 2. Setup 26 + 2.1. Compilation 28 + 2.2. Installation 47 + 2.3. Running 59 + 3. Input Format 65 + 4. Output Format 91 + 5. License 117 + 6. Authors 125 + +1. Introduction + +clld is a simple collision checker, that takes two 2D, or 3D points, tests +the collision of the points, and outputs the results to stdout. + +It can do many different types of collision checks, including +tile heightmask, AABB, per pixel, and more. + + + +2. Setup + +2.1. Compilation + +To compile clld, run: + +$ make + +You can add extra compiler options, with the CFLAGS_EXTRA variable. + +clld also supports compilers that are not bloat, such as +TinyCC, and the Portable C Compiler. + +It is also recommended to compile clld with one of the +compilers above, rather than compiling it with gcc, or llvm. + +The reason for saying this is because the program is very simple, and +very optimized, so using gcc wouldn't net you any significant gain in +performance, and would make the size of the binary, alot bigger. + + +2.2. Installation + +To install clld, run: + +$ make install + +You can change the install prefix, and bin directories, by changing +the PREFIX, and BIN environment variables. + +By default, PREFIX, and BIN are set to /usr/local, and bin respectivly. + + +2.3. Running + +Run `clld --help`, or `clld -h` to get information about the options. + + + +3. Input Format + +The input format is plain text, and contains the collision type, the +cursor position, and the floor position. + +The input format looks like this: + +<collision type> +<cursor x>, <cursor y>[, <cursor z>] +<floor x>, <floor y>[, <floor z] + +The collision type is the type of collision check that clld will use. + +Cursor x, y, and z are the coordinates of the cursor, which clld will +test against the floor's position. + +Floor x, y, and z are the coordinates of the floor, which is used by +clld as the reference position that will be tested against the cursor. + +The datatypes for each of the fields are: + +Collision type: flag +Cursor, and floor position: integer, or floating point + + + +4. Output Format + +The output format is also plain text, and contains the +collision flag, the grounded flag, and the cursor position. + +The output format looks like this: + +<collision flag> +<grounded flag> +<cursor x>, <cursor y>[, <cursor z>] + +The collision flag is set, when a collision has occured. + +The grounded flag is set when the cursors y coordinate matches +the floors y coordinate. + +Cursor x, y, and z are the new coordinates for the cursor to be set to. + +The datatypes for each of the fields are: + +Collision flag: flag +Grounded flag: flag +Cursor position: integer, or floating point + + + +5. License + +clld is released under the GNU General Public License version 2. The +full text of the license can be found in the LICENSE file that should +be included in the clld distribution. + + + +6. Authors + +Original author: + mr b0nk 500 <b0nk@mrb0nk500.xyz> |