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-rw-r--r--clld-bench.c442
1 files changed, 2 insertions, 440 deletions
diff --git a/clld-bench.c b/clld-bench.c
index 84bc768..9fd07cb 100644
--- a/clld-bench.c
+++ b/clld-bench.c
@@ -7,451 +7,13 @@
* Created: September 27, 2019 @ 09:25PM
*/
-#include <ctype.h>
+#include "clld.h"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-#define TERASGN(a, b, c, d) (a) ? (b = d) : (c = d)
-
-enum {THM, AABB};
-
-/* Collision type */
-int colltype = -1;
-
-/* Position type */
-int postype = -1;
-
-/* Level of verbosity. */
-int verbose = 0;
-
-/* Options string. */
-const char *opts = "c:v:h";
-
-struct pos {
- int x;
- int y;
- int z;
- double fx;
- double fy;
- double fz;
-};
-
-struct colis {
- /* Cursor/Floor's width, and height */
- int w;
- int h;
-
- /* Cursor's X, and Y velocity. */
- double xvel;
- double yvel;
-
- /* Cursor/Floor's coordinates. */
- struct pos pos;
-
- /* The four corners of either the Cursor, or the Floor. */
- int a1;
- int a2;
- int b1;
- int b2;
-
- /* The four floating point corners of either the Cursor, or the Floor. */
- double c1;
- double c2;
- double d1;
- double d2;
-
- /* Heightmap, used in Tile Heightmap collision. */
- uint8_t *heightmap;
-
- /* X axis collision. */
- unsigned int clx : 1;
-
- /* Y axis collision. */
- unsigned int cly : 1;
-
- /* Cursor is on the ground. */
- unsigned int gnded : 1;
-
- /* Vertical flip flag. */
- unsigned int flp : 1;
-};
-
-static void usage() {
- puts("clld Version MFIYA.");
- puts("Usage: clld [options]");
- puts("Options:");
- puts(" -c[type] Force the collision type to be");
- puts(" the specified type (THM=0, AABB=1).");
- puts(" -v[level] Sets the verbosity level (0-3).");
- puts(" -h What do you fucking think it does.");
- puts(" Anyways, it brings up this cool help");
- puts(" message.");
-}
-
-/* Get the direction of a collision. */
-uint8_t isleft = 0;
-uint8_t isright = 0;
-uint8_t istop = 0;
-uint8_t isbottom = 0;
-uint8_t isinfloor_x = 0;
-uint8_t isinfloor_y = 0;
-
-uint8_t get_coldir(uint8_t flt, uint8_t col_type, int hmpeak, struct colis *cursor, struct colis *floor) {
- uint8_t coldir = 0;
- uint8_t isinfloor_left = 0;
- uint8_t isinfloor_right = 0;
- uint8_t isinfloor_top = 0;
- uint8_t isinfloor_bottom = 0;
- switch (col_type) {
- case AABB:
- if (flt) {
- isleft = cursor->c2 > floor->c1-cursor->xvel-1;
- isright = cursor->c1 < floor->c2-cursor->xvel+1;
- istop = cursor->d2 > floor->d1-cursor->yvel-1;
- isbottom = cursor->d1 < floor->d2-cursor->yvel+1;
-
- isinfloor_left = cursor->d2 > floor->d1;
- isinfloor_right = cursor->d1 < floor->d2;
- isinfloor_top = cursor->c2 > floor->c1;
- isinfloor_bottom = cursor->c1 < floor->c2;
- } else {
- isleft = cursor->a2 > floor->a1-cursor->xvel-1;
- isright = cursor->a1 < floor->a2-cursor->xvel+1;
- istop = cursor->b2 > floor->b1-cursor->yvel-1;
- isbottom = cursor->b1 < floor->b2-cursor->yvel+1;
-
- isinfloor_left = cursor->b2 > floor->b1;
- isinfloor_right = cursor->b1 < floor->b2;
- isinfloor_top = cursor->a2 > floor->a1;
- isinfloor_bottom = cursor->a1 < floor->a2;
- }
- isinfloor_x = isinfloor_left && isinfloor_right ;
- isinfloor_y = isinfloor_top && isinfloor_bottom;
- break;
- case THM:
- if (flt) {
- /* Did the cursor collide with the floor from the left? */
- isleft = cursor->c2 > floor->c1-cursor->xvel-1;
- /* Did the cursor collide with the floor from the right? */
- isright = cursor->c1 < (floor->c2-cursor->w)-cursor->xvel+1;
-
- /* Is the floor's heightmap vertically flipped? */
- if (!floor->flp) {
- /* Did the cursor collide with the floor from the top? */
- istop = cursor->d2 > (floor->d2-hmpeak)-cursor->yvel;
- /* Did the cursor collide with the floor from the bottom? */
- isbottom = cursor->d1 < floor->d2-cursor->yvel+1;
-
- /* Is the bottom of the cursor below the floor's leftmost height? */
- isinfloor_left = floor->d2-cursor->d2 < floor->heightmap[0] && cursor->xvel > 0;
- /* Is the bottom of the cursor below the floor's rightmost height? */
- isinfloor_right = floor->d2-cursor->d2 < floor->heightmap[floor->w-1] && cursor->xvel < 0;
- /* Is the bottom of the cursor at, or above the floor's ground? */
- isinfloor_top = floor->d2-cursor->d2 >= 0;
- /* Is the top of the cursor at, or below the floor's ground? */
- isinfloor_bottom = floor->d2-cursor->d1 <= 0;
- } else {
- /* Did the cursor collide with the floor from the top? */
- istop = cursor->d2 > floor->d1-cursor->yvel-1;
- /* Did the cursor collide with the floor from the bottom? */
- isbottom = cursor->d1 < (floor->d1+hmpeak)-cursor->yvel;
-
- /* Is the bottom of the cursor below the floor's leftmost height? */
- isinfloor_left = floor->d1-cursor->d1 > -floor->heightmap[0] && cursor->xvel > 0;
- /* Is the bottom of the cursor below the floor's rightmost height? */
- isinfloor_right = floor->d1-cursor->d1 > -floor->heightmap[floor->w-1] && cursor->xvel < 0;
- /* Is the bottom of the cursor at, or above the floor's height? */
- isinfloor_top = floor->d1-cursor->d2 >= 0 && cursor->yvel > 0;
- /* Is the top of the cursor at, or above the floor's height? */
- isinfloor_bottom = cursor->d1-floor->d1 >= 0;
- }
- } else {
- /* Did the cursor collide with the floor from the left? */
- isleft = cursor->a2 > floor->a1-cursor->xvel-1;
- /* Did the cursor collide with the floor from the right? */
- isright = cursor->a1 < (floor->a2-cursor->w)-cursor->xvel+1;
-
- /* Is the floor's heightmap vertically flipped? */
- if (!floor->flp) {
- /* Did the cursor collide with the floor from the top? */
- istop = cursor->b2 > (floor->b2-hmpeak)-cursor->yvel;
- /* Did the cursor collide with the floor from the bottom? */
- isbottom = cursor->b1 < floor->b2-cursor->yvel+1;
-
- /* Is the bottom of the cursor below the floor's leftmost height? */
- isinfloor_left = floor->b2-cursor->b2 < floor->heightmap[0];
- /* Is the bottom of the cursor below the floor's rightmost height? */
- isinfloor_right = floor->b2-cursor->b2 < floor->heightmap[floor->w-1];
- /* Is the bottom of the cursor at, or above the floor's ground? */
- isinfloor_top = floor->b2-cursor->b2 >= 0;
- /* Is the top of the cursor at, or below the floor's ground? */
- isinfloor_bottom = floor->b2-cursor->b1 <= 0;
- } else {
- /* Did the cursor collide with the floor from the top? */
- istop = cursor->b2 > floor->b1-cursor->yvel-1;
- /* Did the cursor collide with the floor from the bottom? */
- isbottom = cursor->b1 < (floor->b1+hmpeak)-cursor->yvel;
-
- /* Is the bottom of the cursor below the floor's leftmost height? */
- isinfloor_left = floor->b1-cursor->b1 > -floor->heightmap[0];
- /* Is the bottom of the cursor below the floor's rightmost height? */
- isinfloor_right = floor->b1-cursor->b1 > -floor->heightmap[floor->w-1];
- /* Is the bottom of the cursor at, or above the floor's ground? */
- isinfloor_top = floor->b1-cursor->b2 >= 0 && cursor->yvel > 0;
- /* Is the top of the cursor at, or below the floor's ground? */
- isinfloor_bottom = cursor->b1-floor->b1 >= 0;
- }
- }
- isinfloor_x = isinfloor_left ^ isinfloor_right ;
- isinfloor_y = isinfloor_top ^ isinfloor_bottom;
- break;
- }
- if (isinfloor_x) {
- coldir |= isleft << 0;
- coldir |= isright << 1;
- }
- if (isinfloor_y) {
- coldir |= istop << 2;
- coldir |= isbottom << 3;
- }
- return coldir;
-}
-
-/* Tile Heightmap Collision. */
-int thm(int hmpeak, struct colis *cursor, struct colis *floor) {
- int newy = 0;
- cursor->clx = (cursor->a2 > floor->a1-cursor->xvel-1 && cursor->b2 > floor->b1) && (cursor->a1 < (floor->a2-cursor->w)-cursor->xvel+1 && cursor->b1 < floor->b2);
- cursor->cly = (cursor->b2 >= floor->b1-cursor->yvel && cursor->a2 >= floor->a1) && (cursor->b1 <= floor->b2-cursor->yvel && cursor->a1 <= floor->a2);
- uint8_t coldir = get_coldir(0, THM, hmpeak, cursor, floor);
-
- if (cursor->clx && (cursor->a2-floor->a1 < 0 || cursor->a2-floor->a1 > floor->w)) {
- switch (coldir & 3) {
- case 1: cursor->pos.x = (floor->pos.x-cursor->xvel)-cursor->w-1; break;
- case 2: cursor->pos.x = (floor->a2-cursor->w)-cursor->xvel+1; break;
- }
- cursor->xvel = 0;
- floor->xvel = 0;
- }
- if (cursor->cly && cursor->a2-floor->a1 < floor->w) {
- newy = floor->heightmap[cursor->a2-floor->a1];
- switch (coldir & 12) {
- case 4:
- if (!floor->flp) {
- cursor->pos.y = ((floor->b2-cursor->h)-newy)-cursor->yvel;
- } else {
- cursor->pos.y = (floor->pos.y-cursor->h)-cursor->yvel;
- }
- break;
- case 8:
- if (!floor->flp) {
- cursor->pos.y = (floor->pos.y+floor->h)-cursor->yvel+1;
- } else {
- cursor->pos.y = (floor->pos.y+newy)-cursor->yvel;
- }
- break;
- }
- cursor->yvel = 0;
- floor->yvel = 0;
- }
- cursor->gnded = (cursor->pos.y == ((floor->b2-cursor->h)-newy)-cursor->yvel);
- printf("%u, %u\n%u\n%i\n%i, %i\n%07.06f, %07.06f\n", cursor->clx, cursor->cly, cursor->gnded, newy, cursor->pos.x, cursor->pos.y, cursor->xvel, cursor->yvel);
- printf("%u, %u\n%u\n%i\n%i, %i\n%07.06f, %07.06f\n", floor->clx, floor->cly, floor->gnded, newy, floor->pos.x, floor->pos.y, floor->xvel, floor->yvel);
- return 0;
-}
-
-/* Floating point Tile Heightmap Collision. */
-int fthm(int hmpeak, struct colis *cursor, struct colis *floor) {
- int newy = 0;
- cursor->clx = (cursor->c2 > floor->c1-cursor->xvel-1 && cursor->d2 > floor->d1) && (cursor->c1 < (floor->c2-cursor->w)-cursor->xvel+1 && cursor->d1 < floor->d2);
- cursor->cly = (cursor->d2 >= floor->d1-cursor->yvel && cursor->c2 >= floor->c1) && (cursor->d1 <= floor->d2-cursor->yvel && cursor->c1 <= floor->c2);
- uint8_t coldir = get_coldir(1, THM, hmpeak, cursor, floor);
-
- if (cursor->clx && cursor->c2-floor->c1 < -1 || cursor->c2-floor->c1 > floor->w) {
- switch (coldir & 3) {
- case 1: cursor->pos.fx = (floor->pos.fx-cursor->xvel)-cursor->w-1; break;
- case 2: cursor->pos.fx = (floor->c2-cursor->w)-cursor->xvel+1; break;
- }
- cursor->xvel = 0;
- cursor->xvel = 0;
- }
- if (cursor->cly && cursor->c2-floor->c1 < floor->w) {
- newy = floor->heightmap[(int)cursor->c2-(int)floor->c1];
- switch (coldir & 12) {
- case 4:
- if (!floor->flp) {
- cursor->pos.fy = ((floor->d2-cursor->h)-newy)-cursor->yvel;
- } else {
- cursor->pos.fy = (floor->pos.fy-cursor->h)-cursor->yvel;
- }
- break;
- case 8:
- if (!floor->flp) {
- cursor->pos.fy = (floor->pos.fy+floor->h)-cursor->yvel;
- } else {
- cursor->pos.fy = (floor->pos.fy+newy)-cursor->yvel;
- }
- break;
- }
- cursor->yvel = 0;
- floor->yvel = 0;
- }
- cursor->gnded = (cursor->pos.fy == ((floor->d2-cursor->h)-newy)-cursor->yvel);
- printf("%u, %u\n%u\n%i\n%07.06f, %07.06f\n%07.06f, %07.06f\n", cursor->clx, cursor->cly, cursor->gnded, newy, cursor->pos.fx, cursor->pos.fy, cursor->xvel, cursor->yvel);
- printf("%u, %u\n%u\n%i\n%07.06f, %07.06f\n%07.06f, %07.06f\n", floor->clx, floor->cly, floor->gnded, newy, floor->pos.fx, floor->pos.fy, floor->xvel, floor->yvel);
- return 0;
-}
-
-
-/* Axis Aligned Bounding Box Collision. */
-int aabb(struct colis *cursor, struct colis *floor) {
- uint8_t coldir = get_coldir(0, AABB, -1, cursor, floor);
- uint8_t left = (cursor->xvel > 0) && (!floor->xvel || floor->xvel != 0);
- uint8_t right = (cursor->xvel < 0) && (!floor->xvel || floor->xvel != 0);
- uint8_t top = (cursor->yvel > 0) && (!floor->yvel || floor->yvel != 0);
- uint8_t bottom = (cursor->yvel < 0) && (!floor->yvel || floor->yvel != 0);
-
- cursor->clx = (coldir & 0x03) == 0x03;
- cursor->cly = (coldir & 0x0C) == 0x0C;
- /* Is the Cursor is on the ground? */
- cursor->gnded = (cursor->b2 == floor->b1-cursor->yvel-1);
- if (cursor->clx) {
- if (left) {
- cursor->pos.x = (floor->pos.x-cursor->xvel)-cursor->w-1;
- } else if (!left && floor->xvel != 0) {
- if (!right && floor->xvel < 0) {
- cursor->pos.x = (floor->pos.x-cursor->xvel)-cursor->w-1;
- }
- }
- if (right) {
- cursor->pos.x = (floor->pos.x+floor->w)-cursor->xvel+1;
- } else if (!right && floor->xvel != 0) {
- if (!left && floor->xvel > 0) {
- cursor->pos.x = (floor->pos.x+floor->w)-cursor->xvel+1;
- }
- }
- cursor->xvel = 0;
- floor->xvel = 0;
- }
- if (cursor->cly) {
- if (top) {
- cursor->pos.y = (floor->pos.y-cursor->yvel)-cursor->h-1;
- } else if (!top && floor->yvel != 0) {
- if (!bottom && floor->yvel < 0) {
- cursor->pos.y = (floor->pos.y-cursor->yvel)-cursor->h-1;
- }
- }
- if (bottom) {
- cursor->pos.y = (floor->pos.y+floor->h)-cursor->yvel+1;
- } else if (!bottom && floor->yvel != 0) {
- if (!top && floor->yvel > 0) {
- cursor->pos.y = (floor->pos.y+floor->h)-cursor->yvel+1;
- }
- }
- cursor->yvel = 0;
- floor->yvel = 0;
- }
- printf("%u, %u\n%u\n%i, %i\n%07.06f, %07.06f\n", cursor->clx, cursor->cly, cursor->gnded, cursor->pos.x, cursor->pos.y, cursor->xvel, cursor->yvel);
- printf("%u, %u\n%u\n%i, %i\n%07.06f, %07.06f\n", floor->clx, floor->cly, floor->gnded, floor->pos.x, floor->pos.y, floor->xvel, floor->yvel);
- return 0;
-}
-
-/* Floating point Axis Aligned Bounding Box Collision. */
-int faabb(struct colis *cursor, struct colis *floor) {
- uint8_t coldir = get_coldir(1, AABB, -1, cursor, floor);
- uint8_t left = (cursor->xvel > 0) && (!floor->xvel || floor->xvel != 0);
- uint8_t right = (cursor->xvel < 0) && (!floor->xvel || floor->xvel != 0);
- uint8_t top = (cursor->yvel > 0) && (!floor->yvel || floor->yvel != 0);
- uint8_t bottom = (cursor->yvel < 0) && (!floor->yvel || floor->yvel != 0);
-
- cursor->clx = (coldir & 0x03) == 0x03;
- cursor->cly = (coldir & 0x0C) == 0x0C;
- /* Is the Cursor is on the ground? */
- cursor->gnded = (cursor->d2 == floor->d1-cursor->yvel-1);
- if (cursor->clx) {
- if (left) {
- cursor->pos.fx = (floor->pos.fx-cursor->xvel)-cursor->w-1;
- } else if (!left && floor->xvel != 0) {
- if (!right && floor->xvel < 0) {
- cursor->pos.fx = (floor->pos.fx-cursor->xvel)-cursor->w-1;
- }
- }
- if (right) {
- cursor->pos.fx = (floor->pos.fx+floor->w)-cursor->xvel+1;
- } else if (!right && floor->xvel != 0) {
- if (!left && floor->xvel > 0) {
- cursor->pos.fx = (floor->pos.fx+floor->w)-cursor->xvel+1;
- }
- }
- cursor->xvel = 0;
- floor->xvel = 0;
- }
- if (cursor->cly) {
- if (top) {
- cursor->pos.fy = (floor->pos.fy-cursor->yvel)-cursor->h-1;
- } else if (!top && floor->yvel != 0) {
- if (!bottom && floor->yvel < 0) {
- cursor->pos.fy = (floor->pos.fy-cursor->yvel)-cursor->h-1;
- }
- }
- if (bottom) {
- cursor->pos.fy = (floor->pos.fy+floor->h)-cursor->yvel+1;
- } else if (!bottom && floor->yvel != 0) {
- if (!top && floor->yvel > 0) {
- cursor->pos.fy = (floor->pos.fy+floor->h)-cursor->yvel+1;
- }
- }
- cursor->yvel = 0;
- floor->yvel = 0;
- }
- printf("%u, %u\n%u\n%07.06f, %07.06f\n%07.06f, %07.06f\n", cursor->clx, cursor->cly, cursor->gnded, cursor->pos.fx, cursor->pos.fy, cursor->xvel, cursor->yvel);
- printf("%u, %u\n%u\n%07.06f, %07.06f\n%07.06f, %07.06f\n", floor->clx, floor->cly, floor->gnded, floor->pos.fx, floor->pos.fy, floor->xvel, floor->yvel);
- return 0;
-}
-
int main(int argc, char **argv) {
- int c;
- /* Enable custom error messages, and optional arguments/ */
- opterr = 0;
- /* Get options. */
- while ((c = getopt(argc, argv, opts)) != -1) {
- switch(c) {
- case 'c':
- colltype = atoi(optarg);
- break;
- case 'v':
- verbose = atoi(optarg);
- break;
- case 'h':
- usage();
- return 2;
- case '?':
- if (isprint(optopt)) {
- if (optopt == 'c') {
- fprintf(stderr, "Setting colltype to default.\n");
- colltype = -1;
- break;
- } else if (optopt == 'v') {
- fprintf(stderr, "Enabling single level verbosity.\n");
- verbose = 1;
- break;
- } else {
- fprintf(stderr, "The option that you have typed in, which in this case\n");
- fprintf(stderr, "is -%c, does not exist.\n", optopt);
- fprintf(stderr, "Try looking at the help message, or RTFM, next time.\n");
- }
- } else {
- fprintf(stderr, "What the fuck are you trying to type in, a binary blob?\n");
- fprintf(stderr, "Because of this, clld will exit, so, stop acting like a\n");
- fprintf(stderr, "jackass.\n");
- }
- return -1;
- default: ;
- }
- }
-
+ int colltype = -1;
/* Create the Cursor, and the Floor */
struct colis cursor;
struct colis floor;