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-rw-r--r--clld.c184
1 files changed, 139 insertions, 45 deletions
diff --git a/clld.c b/clld.c
index f32c4b3..81954a6 100644
--- a/clld.c
+++ b/clld.c
@@ -32,7 +32,7 @@ static int usage() {
"Usage: clld [options]\n"
"Options:\n"
" -c<type> Force the collision type to be\n"
- " the specified type (0-2).\n"
+ " the specified type (THM=0, AABB=1, PPX=2).\n"
" -v[level] Sets the verbosity level (0-3).\n"
);
return 0;
@@ -49,28 +49,55 @@ int main(int argc, char **argv) {
};
struct colis {
+ /* Cursor/Floor's width, and height */
int w;
int h;
+
+ /* Cursor's X, and Y velocity. */
double xvel;
double yvel;
+
+ /* Cursor/Floor's coordinates. */
struct pos pos;
+
+ /* The four corners of either the Cursor, or the Floor. */
int a1;
int a2;
int b1;
int b2;
+
+ /* The four floating point corners of either the Cursor, or the Floor. */
double c1;
double c2;
double d1;
double d2;
+
+ /* Bitmask used in Per Pixel, and Tile Heightmap collision. */
uint8_t **bitmask;
+
+ /* X axis collision. */
unsigned int clx : 1;
+
+ /* Y axis collision. */
unsigned int cly : 1;
+
+ /* Cursor is on the ground. */
unsigned int gnded : 1;
+
+ /* Vertical flip flag. */
+ unsigned int flp : 1;
};
+ /* Create the Cursor, and the Floor */
struct colis cursor;
struct colis floor;
+
+ /*
+ * Create a temporary Cursor/Floor, because it simplifies
+ * the process of getting collision data, to one for loop.
+ */
struct colis tmp;
+ /* Get collision type. */
char *buf = NULL;
size_t size;
@@ -79,12 +106,14 @@ int main(int argc, char **argv) {
if (colltype == -1)
colltype = atoi(strtok(buf, "\n"));
- if (verbose >= 1)
- printf("%i\n", colltype);
for (int coll = 0; coll <= 1; coll++) {
buf = NULL;
getline(&buf, &size, stdin);
- /* <w>, <h> */
+ /*
+ * Format is:
+ *
+ * <w>, <h>
+ */
tmp.w = atoi(strtok(buf, ","));
tmp.h = atoi(strtok(NULL, "\n"));
/* Initialize y axis of bitmask. */
@@ -94,7 +123,7 @@ int main(int argc, char **argv) {
if (colltype == PPX)
for(unsigned int i = 0; i<tmp.h; i++)
tmp.bitmask[i] = malloc(sizeof(uint8_t)*tmp.w);
- /* Per Pixel Colision. */
+ /* Get Per Pixel data. */
if (colltype == PPX) {
for (unsigned int j = 0; j<tmp.h; j++) {
buf = NULL;
@@ -113,9 +142,13 @@ int main(int argc, char **argv) {
tmp.bitmask[j][i] = buf[i] - '0';
}
}
-
- /* Tile Heightmap Collision. */
+ /* Get Tile Heightmap data. */
if (colltype == THM && coll) {
+ /* Get vertical flip flag */
+ buf = NULL;
+ getline(&buf, &size, stdin);
+ floor.flp = buf[0] - '0';
+ /* Get Heightmap */
buf = NULL;
size_t newheight = getline(&buf, &size, stdin);
/*
@@ -129,18 +162,21 @@ int main(int argc, char **argv) {
tmptok = (tmptok == NULL) ? strtok(NULL,"\n") : tmptok;
tmp.bitmask[i] = (uint8_t *)((atoi(tmptok) <= tmp.h) ? atoi(tmptok) : tmp.h);
}
- }
-
-
+ }
+ /*
+ * Copy width, height, and bitmask over
+ * to either the Cursor, or the Floor.
+ */
(coll) ? (floor.w = tmp.w) : (cursor.w = tmp.w);
(coll) ? (floor.h = tmp.h) : (cursor.h = tmp.h);
(coll) ? (floor.bitmask = tmp.bitmask) : (cursor.bitmask = tmp.bitmask);
+ /* Debugging stuff. */
if (verbose >= 1) {
if (colltype == THM && coll)
for (unsigned int i = 0; i<floor.h; i++)
- printf((i<floor.h-1) ? "%u, " : ("%u\n"), floor.bitmask[i]);
+ printf((i < floor.h-1 && i % 16 != 0 || i == 0) ? "%u, " : ("%u\n"), floor.bitmask[i]);
if (colltype == PPX) {
@@ -167,8 +203,6 @@ int main(int argc, char **argv) {
/* Check for floating point coordinates. */
uint8_t flt;
flt = (strchr(buf, '.') != NULL) ? 1 : 0;
- if (verbose >= 1)
- printf("flt: %u\n", flt);
if (flt) {
tmp.pos.fx = atof(strtok(buf,","));
if(postype)
@@ -183,6 +217,7 @@ int main(int argc, char **argv) {
}
} else {
tmp.pos.x = atoi(strtok(buf,","));
+ /* Are we using 3D coordinates, or 2D coordinats? */
if(postype)
tmp.pos.y = atoi(strtok(NULL,","));
tmp2 = strtok(NULL, "\n");
@@ -201,18 +236,37 @@ int main(int argc, char **argv) {
cursor.xvel = atof(strtok(buf, ","));
cursor.yvel = atof(strtok(NULL, "\n"));
}
- /* Axis Aligned Bounding Box Collision. */
- if (colltype == AABB && coll) {
+
+ /* Tile Heightmap Collision. */
+ if (colltype == THM && coll) {
if (!flt) {
cursor.a1 = cursor.pos.x;
cursor.a2 = cursor.pos.x+cursor.w;
cursor.b1 = cursor.pos.y;
cursor.b2 = cursor.pos.y+cursor.h;
floor.a1 = floor.pos.x;
- floor.a2 = floor.pos.x+floor.w;
- floor.b1 = floor.pos.y;
- floor.b2 = floor.pos.y+floor.h;
+ floor.a2 = floor.pos.x+floor.w;
+ floor.b1 = floor.pos.y;
+ floor.b2 = floor.pos.y+floor.h;
+
+ /* Check for a collision, on the y axis. */
+ cursor.cly = ((cursor.b2 >= floor.b1-(int)cursor.yvel && cursor.a2 >= floor.a1) && (cursor.b1 <= floor.b2-(int)cursor.yvel && cursor.a1 <= floor.a2)) ? 1 : 0;
+
+ int newy = 0;
+ if (cursor.cly) {
+ if (cursor.a2-floor.a1 < floor.h) {
+ newy = (int)floor.bitmask[cursor.a2-floor.a1];
+ /* Is the Floor, really a floor? */
+ if (cursor.b2 > floor.b1-(int)cursor.yvel-1 && !floor.flp)
+ cursor.pos.y = floor.pos.y-(cursor.h-newy)-(int)cursor.yvel;
+ /* Is the Floor, actually a ceiling? */
+ else if (cursor.b1 < floor.b2-(int)cursor.yvel+1 && floor.flp)
+ cursor.pos.y = (floor.pos.y+newy)-(int)cursor.yvel;
+ }
+ }
+ cursor.gnded = (cursor.pos.y == floor.pos.y-(cursor.h-newy)) ? 1 : 0;
+ printf("%u\n%u\n%i\n%i, %i\n%07.06f, %07.06f\n", cursor.cly, cursor.gnded, newy, cursor.pos.x, cursor.pos.y, cursor.xvel, cursor.yvel);
} else {
cursor.c1 = cursor.pos.fx;
cursor.c2 = cursor.pos.fx+cursor.w;
@@ -223,65 +277,105 @@ int main(int argc, char **argv) {
floor.d1 = floor.pos.fy;
floor.d2 = floor.pos.fy+floor.h;
- }
- if (!flt) {
- cursor.gnded = (cursor.b2 == floor.b1-(int)cursor.yvel+1) ? 1 : 0;
- cursor.clx = ((cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.b2 > floor.b1) && (cursor.a1 < (floor.a2-(int)cursor.xvel+1) && cursor.b1 < floor.b2)) ? 1 : 0;
- cursor.cly = ((cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.a2 > floor.a1) && (cursor.b1 < (floor.b2-(int)cursor.yvel+1) && cursor.a1 < floor.a2)) ? 1 : 0;
- } else {
- cursor.gnded = (cursor.d2 == floor.d1) ? 1 : 0;
- cursor.clx = ((cursor.c2 >= floor.c1 && cursor.c1 <= floor.c2) && (cursor.d1+(cursor.h/2) >= floor.b1 && cursor.d1 <= floor.d2)) ? 1 : 0;
- cursor.cly = ((cursor.d2 >= floor.d1 && cursor.d1 <= floor.d2) && (cursor.c1+(cursor.w/2) >= floor.c1 && cursor.c1 <= floor.c2)) ? 1 : 0;
- }
+ /* Check for a collision, on the y axis. */
+ cursor.cly = ((cursor.d2 > floor.d1-cursor.yvel-1 && cursor.c2 > floor.c1) && (cursor.d1 < floor.d2-cursor.yvel+1 && cursor.c1 < floor.c2)) ? 1 : 0;
+ int newy = 0;
+ if (cursor.cly) {
+ if (cursor.c2-floor.c1 < floor.h) {
+ newy = (int)floor.bitmask[(int)cursor.c2-(int)floor.c1];
+ /* Is the Floor, really a floor? */
+ if (cursor.d2 > floor.d1-cursor.yvel-1 && !floor.flp)
+ cursor.pos.fy = floor.pos.fy-(cursor.h-newy)-cursor.yvel+1;
+ /* Is the Floor, actually a ceiling? */
+ else if (cursor.d1 < floor.d2-cursor.yvel+1 && floor.flp)
+ cursor.pos.fy = (floor.pos.fy+newy)-cursor.yvel-1;
+ }
+ }
+ cursor.gnded = (cursor.pos.fy == floor.pos.fy-(cursor.h-newy)) ? 1 : 0;
+ printf("%u\n%u\n%i\n%07.06f, %07.06f\n%07.06f, %07.06f\n", cursor.cly, cursor.gnded, newy, cursor.pos.fx, cursor.pos.fy, cursor.xvel, cursor.yvel);
+ }
+ }
+
+ /* Axis Aligned Bounding Box Collision. */
+ if (colltype == AABB && coll) {
+ if (!flt) {
+ cursor.a1 = cursor.pos.x;
+ cursor.a2 = cursor.pos.x+cursor.w;
+ cursor.b1 = cursor.pos.y;
+ cursor.b2 = cursor.pos.y+cursor.h;
+ floor.a1 = floor.pos.x;
+ floor.a2 = floor.pos.x+floor.w;
+ floor.b1 = floor.pos.y;
+ floor.b2 = floor.pos.y+floor.h;
+ /* Is the Cursor is on the ground? */
+ cursor.gnded = (cursor.b2 == floor.b1-(int)cursor.yvel-1) ? 1 : 0;
+ /* Check for collisions, on both axies. */
+ cursor.clx = ((cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.b2 > floor.b1) && (cursor.a1 < floor.a2-(int)cursor.xvel+1 && cursor.b1 < floor.b2)) ? 1 : 0;
+ cursor.cly = ((cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.a2 > floor.a1) && (cursor.b1 < floor.b2-(int)cursor.yvel+1 && cursor.a1 < floor.a2)) ? 1 : 0;
- if (verbose >= 1)
- printf("cursor.pos.x: %i\ncursor.w: %u, cursor.h: %u\nfloor.pos.x: %i\nfloor.w: %u, floor.h: %u\n", cursor.pos.x, cursor.w, cursor.h, floor.pos.x, floor.w, floor.h);
- if(!flt) {
if (cursor.clx) {
+ /* Is the Cursor coming from the left? */
if (cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.xvel > 0)
cursor.pos.x = (floor.pos.x-(int)cursor.xvel)-cursor.w-1;
+ /* Is the Cursor coming from the right? */
else if (cursor.a1 < floor.a2-(int)cursor.xvel+1 && cursor.xvel < 0)
cursor.pos.x = (floor.pos.x+floor.w)-(int)cursor.xvel+1;
cursor.xvel = 0;
}
if (cursor.cly) {
+ /* Is the Cursor coming from the top? */
if (cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.yvel > 0)
cursor.pos.y = (floor.pos.y-(int)cursor.yvel)-cursor.h-1;
+ /* Is the Cursor coming from the bottom? */
else if (cursor.b1 < floor.b2-(int)cursor.yvel+1 && cursor.yvel < 0)
cursor.pos.y = (floor.pos.y+floor.h)-(int)cursor.yvel+1;
cursor.yvel = 0;
}
-
if (verbose >= 1) {
printf("cursor.gnded: %u\nclx: %u, cly: %u\n", cursor.gnded, cursor.clx, cursor.cly);
printf("x: %i, y: %i\n", cursor.pos.x, cursor.pos.y);
printf("floor.x: %i, floor.y: %i\n", floor.pos.x, floor.pos.y);
+ printf ("r: %i\n", (floor.pos.x+floor.w)-(int)cursor.xvel+1);
}
- printf ("r: %i\n", (floor.pos.x+floor.w)-(int)cursor.xvel+1);
- printf("%u, %u\n%u\n%i %i\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, cursor.pos.x, cursor.pos.y, cursor.xvel, cursor.yvel);
-
+ printf("%u, %u\n%u\n%i, %i\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, cursor.pos.x, cursor.pos.y, cursor.xvel, cursor.yvel);
} else {
+ cursor.c1 = cursor.pos.fx;
+ cursor.c2 = cursor.pos.fx+cursor.w;
+ cursor.d1 = cursor.pos.fy;
+ cursor.d2 = cursor.pos.fy+cursor.h;
+ floor.c1 = floor.pos.fx;
+ floor.c2 = floor.pos.fx+floor.w;
+ floor.d1 = floor.pos.fy;
+ floor.d2 = floor.pos.fy+floor.h;
+
+ cursor.gnded = (cursor.d2 == floor.d1-cursor.yvel-1) ? 1 : 0;
+ cursor.clx = ((cursor.c2 > floor.c1-cursor.xvel-1 && cursor.d2 > floor.d1) && (cursor.c1 < floor.c2-cursor.xvel+1 && cursor.d1 < floor.d2)) ? 1 : 0;
+ cursor.cly = ((cursor.d2 > floor.d1-cursor.yvel-1 && cursor.c2 > floor.c1) && (cursor.d1 < floor.d2-cursor.yvel+1 && cursor.c1 < floor.c2)) ? 1 : 0;
+
if (cursor.clx) {
- if (cursor.c2 >= floor.c1)
- cursor.pos.fx = floor.pos.fx-cursor.w;
- else if (cursor.c1 <= floor.c2)
- cursor.pos.fx = floor.pos.fx+floor.w;
- } else if (cursor.cly) {
- if (cursor.d2 >= floor.d1)
- cursor.pos.fy = floor.pos.fy-cursor.h;
- else if (cursor.d1 <= floor.d2)
- cursor.pos.fy = floor.pos.fy+floor.h;
+ if (cursor.c2 > floor.c1-cursor.xvel-1 && cursor.xvel > 0)
+ cursor.pos.fx = (floor.pos.fx-cursor.xvel)-(double)cursor.w-1;
+ else if (cursor.c1 < floor.c2-cursor.xvel+1 && cursor.xvel < 0)
+ cursor.pos.fx = (floor.pos.fx+(double)floor.w)-cursor.xvel+1;
+ cursor.xvel = 0;
+ }
+ if (cursor.cly) {
+ if (cursor.d2 > floor.d1-cursor.yvel-1 && cursor.yvel > 0)
+ cursor.pos.fy = (floor.pos.fy-cursor.yvel)-(double)cursor.h-1;
+ else if (cursor.d1 < floor.d2-cursor.yvel+1 && cursor.yvel < 0)
+ cursor.pos.fy = (floor.pos.fy+(double)floor.h)-cursor.yvel+1;
+ cursor.yvel = 0;
}
if (verbose >= 1) {
printf("cursor.gnded: %u\nclx: %u, cly: %u\n", cursor.gnded, cursor.clx, cursor.cly);
printf("fx: %07.06f, fy: %07.06f\n", cursor.pos.fx, cursor.pos.fy);
printf("floor.fx: %07.06f, floor.fy: %07.06f\n", floor.pos.fx, floor.pos.fy);
}
- printf("%u, %u\n%u\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, cursor.pos.fx, cursor.pos.fy);
+ printf("%u, %u\n%u\n%07.06f, %07.06f\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, cursor.pos.fx, cursor.pos.fy, cursor.xvel, cursor.yvel);
}
}
}