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2020-04-29Converted clld to a library.mrb0nk500
I did this to not only make it smaller, but to also make it faster, and to allow for other programs to use it more efficiently. Also, the original program is now in clld-test.c
2020-04-29Totally revamped the program, and made it faster.mrb0nk500
2019-10-16Make clld, even less bloat.mrb0nk500
2019-10-15Make clld less bloat, and faster.mrb0nk500
I removed most of the if statements in tile hightmap, and replaced them with flags.
2019-10-14Move AABB's clx, and cly checks to separate functions.mrb0nk500
This is to simplify the program, and to possibly find ways to make it run faster.
2019-10-14Put Tile Heightmap, and AABB into their own separatemrb0nk500
functions. I also made a benchmark version, with hardcoded values. I made this to get the time of a collision check, without the overhead of getting input.