Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-07 | global: Completly disable inlining | mrb0nk500 | |
This is because it looks more, and more clear that the entire codebase was compiled without inlining. Likely to reduce code size from all the byteswap functions, only present on the GameCube version. | |||
2023-02-16 | TObject: Add `toggle_flag_3()` | mrb0nk500 | |
2023-02-10 | TObject: Add `{,dis}allow_rendering_shadows()` | mrb0nk500 | |
2023-02-08 | TObject: Rename `clear_flag_4()` -> `allow_rendering()` | mrb0nk500 | |
2023-02-08 | TObject: Rename `set_flag_4()` -> `disallow_rendering()` | mrb0nk500 | |
2023-02-08 | TObject: Rename `set_flag_0()` -> `queue_destruction()` | mrb0nk500 | |
2023-02-08 | TObject: Add, and make use of `enum object_flags` | mrb0nk500 | |
2023-02-03 | TObject: Add `{set,clear}_flag_4()` | mrb0nk500 | |
2023-02-03 | TObject: Add `{set,clear}_flag_3()` | mrb0nk500 | |
2023-01-30 | TObject, TObject2: Create `TObject2.cpp`, and move flag functions | mrb0nk500 | |
into it This is necessary to get the function placement correct. |