diff options
author | mrb0nk500 <b0nk@b0nk.xyz> | 2019-09-28 15:52:41 -0400 |
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committer | mrb0nk500 <b0nk@b0nk.xyz> | 2019-09-28 15:52:41 -0400 |
commit | 7e13ed9e280faa0a5267a9e2a76ad57a26941dab (patch) | |
tree | 9298dcc3ea77814ba34e1e814bd6bd15164c0db9 |
Initial Commit.
-rw-r--r-- | README | 128 | ||||
-rw-r--r-- | clld.c | 106 | ||||
-rw-r--r-- | test | 4 | ||||
-rw-r--r-- | test-fp | 4 |
4 files changed, 242 insertions, 0 deletions
@@ -0,0 +1,128 @@ +clld - A standalone collision checker + + +Contents/Index: + + 1. Introduction 16 + 2. Setup 26 + 2.1. Compilation 28 + 2.2. Installation 47 + 2.3. Running 59 + 3. Input Format 65 + 4. Output Format 91 + 5. License 117 + 6. Authors 125 + +1. Introduction + +clld is a simple collision checker, that takes two 2D, or 3D points, tests +the collision of the points, and outputs the results to stdout. + +It can do many different types of collision checks, including +tile heightmask, AABB, per pixel, and more. + + + +2. Setup + +2.1. Compilation + +To compile clld, run: + +$ make + +You can add extra compiler options, with the CFLAGS_EXTRA variable. + +clld also supports compilers that are not bloat, such as +TinyCC, and the Portable C Compiler. + +It is also recommended to compile clld with one of the +compilers above, rather than compiling it with gcc, or llvm. + +The reason for saying this is because the program is very simple, and +very optimized, so using gcc wouldn't net you any significant gain in +performance, and would make the size of the binary, alot bigger. + + +2.2. Installation + +To install clld, run: + +$ make install + +You can change the install prefix, and bin directories, by changing +the PREFIX, and BIN environment variables. + +By default, PREFIX, and BIN are set to /usr/local, and bin respectivly. + + +2.3. Running + +Run `clld --help`, or `clld -h` to get information about the options. + + + +3. Input Format + +The input format is plain text, and contains the collision type, the +cursor position, and the floor position. + +The input format looks like this: + +<collision type> +<cursor x>, <cursor y>[, <cursor z>] +<floor x>, <floor y>[, <floor z] + +The collision type is the type of collision check that clld will use. + +Cursor x, y, and z are the coordinates of the cursor, which clld will +test against the floor's position. + +Floor x, y, and z are the coordinates of the floor, which is used by +clld as the reference position that will be tested against the cursor. + +The datatypes for each of the fields are: + +Collision type: flag +Cursor, and floor position: integer, or floating point + + + +4. Output Format + +The output format is also plain text, and contains the +collision flag, the grounded flag, and the cursor position. + +The output format looks like this: + +<collision flag> +<grounded flag> +<cursor x>, <cursor y>[, <cursor z>] + +The collision flag is set, when a collision has occured. + +The grounded flag is set when the cursors y coordinate matches +the floors y coordinate. + +Cursor x, y, and z are the new coordinates for the cursor to be set to. + +The datatypes for each of the fields are: + +Collision flag: flag +Grounded flag: flag +Cursor position: integer, or floating point + + + +5. License + +clld is released under the GNU General Public License version 2. The +full text of the license can be found in the LICENSE file that should +be included in the clld distribution. + + + +6. Authors + +Original author: + mr b0nk 500 <b0nk@mrb0nk500.xyz> @@ -0,0 +1,106 @@ +/* + * Main Program file. + * + * Platform: Anything with a C compiler. + * Author: mr b0nk 500 <b0nk@mrb0nk500.xyz> + * Notes: Who would even use this kind of collision checker? + * Created: September 27, 2019 @ 09:25PM + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <unistd.h> + +/* Collision type */ +int colltype = -1; + +/* Position type */ +int postype = -1; + +/* Level of verbosity. */ +int verbose = 0; + + +static int usage() { + printf( + "clld Version MFIYA.\n" + "Usage: clld [options]\n" + "Options:\n" + " -c<type> Force the collision type to be\n" + " the specified type (0-2).\n" + " -p<type> Force the position type to be\n" + " the specified type (0-2).\n" + " -v[level] Sets the verbosity level (0-3).\n" + ); + return 0; +} + +int main(int argc, char **argv) { + struct pos { + int x; + int y; + int z; + double fx; + double fy; + double fz; + }; + struct pos cursor; + struct pos floor; + struct pos tmp; + + char *buf = NULL; + size_t size; + + getline(&buf, &size, stdin); + if (postype == -1) + postype = atoi(strtok(buf, "\n")); + + buf = NULL; + getline(&buf, &size, stdin); + + if (colltype == -1) + colltype = atoi(strtok(buf, "\n")); + + printf("%i\n%i\n", postype, colltype); + for (int i = 0; i <= 1; i++) { + char *tmp2; + buf = NULL; + getline(&buf, &size, stdin); + if (strchr(buf, '.') != NULL) { + tmp.fx = atof(strtok(buf,",")); + tmp.fy = atof(strtok(NULL,",")); + tmp2 = strtok(NULL, "\n"); + if (tmp2 == NULL) + tmp.fz = atof(strtok(NULL,"\0")); + else + tmp.fz = atof(tmp2); + if (!i) { + cursor = tmp; + printf ("%07.06f, %07.06f, %07.06f\n", cursor.fx, cursor.fy, cursor.fz); + } else { + floor = tmp; + printf ("%07.06f, %07.06f, %07.06f\n", floor.fx, floor.fy, floor.fz); + } + } else { + tmp.x = atoi(strtok(buf,",")); + tmp.y = atoi(strtok(NULL,",")); + tmp2 = strtok(NULL, "\n"); + if (tmp2 == NULL) + tmp.z = atoi(strtok(NULL, "\0")); + else + tmp.z = atoi(tmp2); + if (!i) { + cursor = tmp; + printf ("%i, %i, %i\n", cursor.x, cursor.y, cursor.z); + } else { + floor = tmp; + printf ("%i, %i, %i\n", floor.x, floor.y, floor.z); + } + } + } + + free(buf); + fflush(stdout); + return 0; +} @@ -0,0 +1,4 @@ +0 +1 +1, 2, 3 +4, 5, 6 @@ -0,0 +1,4 @@ +0 +1 +98724.14568, 13.21456, 45834.11245 +47954.54981, 14879.41456, 32118.12784 |