Age | Commit message (Collapse) | Author |
|
functions.
I also made a benchmark version, with hardcoded values.
I made this to get the time of a collision check,
without the overhead of getting input.
|
|
in the readme.
This is the first commit, to the public version.
|
|
clld is now officially, Free Software!!!
|
|
If someone wants to get ppx working, then apply this
patch, and commit it to the repo.
|
|
Why? Because it was too hard to actually implement, in
this case.
I will be adding a diff file, in case someone wants to
actually get ppx working.
|
|
things like, act as a wall on one side, and actually
make the opposite side of the heightmap act like a
floor, or ceiling.
I also changed the way you input heightmaps, so that
the length of the heightmap is based on the width.
|
|
child process to exit before reading the childs output.
By doing this, it now runs almost twice as fast, although
I am not supprised that it runs way faster, since clld
is already rediculously fast.
|
|
side wall collisions, and bottom ceiling collisions.
I also made a new C based test program, which is much
faster than the shell script.
|
|
Unlike AABB, Tile Heightmap was very easy to add, which
really supprised me.
I also revamped AABB to not have as many if statements.
|
|
It was hard for me to figure out what went wrong, but, I was
able fix all of those bugs in AABB, also there is now a shell
script that I made for testing AABB, called test-mvmt.sh.
It requires my fork of actkbd, in order to get keyboard inputs.
|
|
|
|
|
|
|
|
|
|
|