| Age | Commit message (Collapse) | Author | 
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|  | I removed most of the if statements in tile hightmap,
and replaced them with flags. | 
|  | This is to simplify the program, and to possibly find
ways to make it run faster. | 
|  | functions.
I also made a benchmark version, with hardcoded values.
I made this to get the time of a collision check,
without the overhead of getting input. | 
|  | in the readme.
This is the first commit, to the public version. | 
|  | clld is now officially, Free Software!!! | 
|  | If someone wants to get ppx working, then apply this
patch, and commit it to the repo. | 
|  | Why? Because it was too hard to actually implement, in
this case.
I will be adding a diff file, in case someone wants to
actually get ppx working. | 
|  | things like, act as a wall on one side, and actually
make the opposite side of the heightmap act like a
floor, or ceiling.
I also changed the way you input heightmaps, so that
the length of the heightmap is based on the width. | 
|  | child process to exit before reading the childs output.
By doing this, it now runs almost twice as fast, although
I am not supprised that it runs way faster, since clld
is already rediculously fast. | 
|  | side wall collisions, and bottom ceiling collisions.
I also made a new C based test program, which is much
faster than the shell script. | 
|  | Unlike AABB, Tile Heightmap was very easy to add, which
really supprised me.
I also revamped AABB to not have as many if statements. | 
|  | It was hard for me to figure out what went wrong, but, I was
able fix all of those bugs in AABB, also there is now a shell
script that I made for testing AABB, called test-mvmt.sh.
It requires my fork of actkbd, in order to get keyboard inputs. | 
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